Projects

Over the last 3 years, I have used the introduction to programming to build new projects. The school have pushed me into projects that have made me grow as a programmer. I have used this knowledge to experimenting in my spare-time. I have also made several tabletop hobby projects.

Software Projects - School

During my bacheor degree in "Game Technology and Simulation", I have delivered Folder Assignments that have pushed my programming skills further.
Here are some of my results, summarizing my journey from having no programming knowledge to completing my bachelor degree.

Arídea: The Forgotten Desert

Bachelor project in "Game Technology and Simulation". A Survival Adventure game demo featuring the first biome in the desert-like world of Arídea.
Made with C# in "Unity Engine".

Demo Link Bachelor Report Learn more

Moose Simulator

4th semester exam project in the course "Gamification". A moose simulation keeping track of the population and the surrounding ecosystem. This project was in collaboration with PhD Christer Kalen for the "Swedish Environmental Protection Agency".
Made with C# in "Unity Engine".

Gamification Document Project Report Learn more

Khepris Scarab

2nd semester exam project in the course "Programming II". A Racing game taking place in ancient Egypt featuring one track containing a "Time-Attack Mode" and an "Adventure Mode".
Made with C++ in "Unreal Engine 4".

Game Design Document Group Project Report Learn more

Terrain from PointCloud

5th semester Folder Exam in the course "Visualisation and Simulation". I've triangulate a PointCloud to set up a terrain from eastern Norway. Physics is implemented using barycentric coordinates so that raindrops can move on the terrain.
Made with C# in "Unity Engine".

Project Report Learn more

AI Car Track Learning

5th semester Folder Exam in the course "Game Engine Architecture". I Built a Neural Network to teach a car to drive through a track without crashing.
Made with C# in "Unity Engine".

Project Report Learn more

Connect 4

1st semester Folder assignment in the course "Programming I". I created a Connect 4 game using the "Visual Studio" terminal featuring an animated "Com vs. Com"-mode.
Made with C++ in VisualStudio.

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Software Projects - Spare Time

During my spare time I've been inspired to use what I have learned at school to create new games, programs, or simply see what I am able to create.
So, here are some of my projects outside of school.

Steps

A work-in-progress game set in a cube world where the player has limited steps to move before respawning back to its save spot.
Made with C# in "Unity Engine".

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Mastermadness

My favorite mini-game in the tabletop game "Mansions of Madness" is its "Mastermind". Unfortunately, it is not guarantied to find it during a game, so I wanted to see if I could make something similar to it for unlimited use.
Made with C# in "Unity Engine".

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Bingo Board Generator

During social gatherings, such as "Eurovision" and "E3", we often have competitions, such as a "Bingo". Due to its lengthy setup, I made a simple program to automate this process.
Made with C# in "Unity Engine".

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Naruto Tabletop Game Card Generator

Since 2017 I have been working on a tabletop game set in the Naruto universe. Making cards in Photoshop can be tedious. So, after getting some coding knowledge I built my own card generator for the card types in my game.
Made with C# for use in the "Unity Engine" editor.

Check out the Board Game Learn more

Survivor Tabletop Game Card Generator

As a fan of the reality TV show "Survivor", I have wanted to make a tabletop game based on it for a long time. I have expanded upon what I've learned from making the "Naruto Board Game Card Generator", being able to create more detailed cards.
Made with C# for use in the "Unity Engine" editor.

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Map Creator

During my second month of learning to code, I looked into procedural generation and was fascinated of how it worked, so I made a 2D pixel map generator, making rules for the terrian.
Made with C++ in VisualStudio.

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Sudoku Creator

I have always been fascinated with the creation of Sudoku boards. I went on creating an algorithm for making solveable ones.
Made with C++ in VisualStudio.

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Harry Potter Word Counter

Sometimes I get questions on my mind that get stuck. When driving home from class one day, I got the urge to find out how many times "Harry" was mentioned throughout the Harry Potter Books. So of course did I make a program to resolve this question, and made it so that any word can be searched and resolved.
Made with C++ in VisualStudio.

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Tabletop projects

In my free time I like making tabletop games, play innebandy and go hiking.
Here are some of my Tabletop projects.

The 5th Great Ninja War

As a fan of the Naruto series, I wanted to make a tabletop game that were more strategic and went more in-dept into the series than what other Naruto tabletop games have done.

7 years and 5 versions later, I have made what I consider a fun strategic tabletop game that encapsulates the feel from the series and provides many replayability mechanics.

Rulebook Learn more

Social Capital

One of my friends mentioned as a joke on a cabin trip that I should make a card game that reflected our friend group.

So, of course I did!! The surprise during the next cabin trip became the outline for "Social Capital", a card game where the owner build its own deck from scratch.

Rules Ability Table Learn more

Harry Potter Codenames

For my first ever tabletop game, I wanted to see if I could make a version of the game "Codenames" with a Harry Potter theme. I made the house designs and assigned words that fit the different houses.

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